Sign in to your adventurer account or forge a new hero on Aethel's Crossing.
The mythic genesis, planetary clockwork underworks, celestial binary stars, nocturnal ringfalls, and divine pantheon of the World-Machine.
Before the ticking of the first gear, there was only the silent, frozen expanse of the cosmosโa battlefield divided between two Primal Dragon-Gods. Tenebrax, the Five-Mawed Void, sought to consume all reality into formless, rotting chaos. In response, Aethelion, the Celestial Architect, conceived an impossible sanctuary: The Great Horologe. A planetary engine engineered from star-metal, cold-forged adamantine, and divine mathematics to withstand the hunger of the Void.
To draft this impossible engine, Aethelion sparked the intellect of Caelus, the Starlight Weaver. Under Caelus's astral guidance, the Ael'thas (High Elves) were created not as mere mortal flesh, but as divine programmers and celestial geometers. Within the astral ether, Chronar, Lord of the Continuum, encoded immutable mathematical laws of time into the escapement, while Sephira, Lady of Dreams, plotted the migratory trajectories of the continental tectonic plates.
To forge the world, Volund, Lord of All Smiths, and Bar-Modan, The Soul Forger (progenitor of the Bar'ok Dwarves), erected planetary foundries suspended above the burning mantle. Primeval elementals were bound to the works: Agnis ignited perpetual core fusion, Grum'lor yielded adamantine and star-bronze, Kaelen condensed synthetic mineral oceans, and Dumathen interred sacred schematics deep within the vaults.
The realm spins beneath a dual-sunned sky. Sol-A (Aurelion's Hearth) radiates warm golden light that nurtures crops and calms beasts. Sol-B (Lucian's Spark) trails behind with a cool azure tint, casting surreal double shadows and optical cross-hues across stone and steel. The celestial cycle completes every 30 real-world minutes (20 minutes of daylight, 10 minutes of nocturnal vault).
When Sol-B sinks into dusk, the sky ignites in sparkling violet phosphorescence. The Ouroboros Ringโa luminous asteroid belt encircling the globeโreaches critical resonance. At Midnight (Tick 24), celestial aerolites rain upon the surface in a cataclysmic Ringfall, showering open-air sectors with coveted Chronal Shards and Condensed Aether-Cores used by artificers to socket socketed armaments.
Eons of Void seepage caused The Machine Driftโsubterranean rust, tectonic shuddering, and logic glitches. The High Elves fled into chronomantic stasis, leaving automated defense protocols in charge. Consecrated by Valerus and Sentis to hunt demons, the Iron Striderโa 40-foot titan-iron constructโsuffered logic corruption over millennia. When the suns set, its glowing optic lenses reclassify all organic life as biological contagions.
Built atop the immovable fulcrum plateau of the World-Machine, Aethel's Crossing is the last civilized bastion of mortal life. Deep beneath its cobblestones, ancient clockwork conduits hum with an unbroken planar frequency that repels Ringfall mutagens and keeps wildlife docile. At the town square stands the Temple Irisโa colossal brass aperture that opens directly into the spinning Core and rotating gear-dungeons below.
In the absence of the divine architects, the World-Machine mechanized the soul-cycle. When an adventurer falls, Morthos weighs their spirit upon adamantine balances, and Vesperus logs their deeds into the planetary ledger. Souls are intercepted by automated subterranean retrieval claws and plunged into the Ash Forges and Soul Looms of Karna and Mytha. They emerge as The Machine-Born: living biological chassis bound to ancient heroic spirits.
Over 70 deities across 11 celestial spheres govern the cosmic machineryโranging from the Prime Architect Aethelion and the Sun-Keepers to the shadowy dark elf patrons of Tel'thas. Mortal travelers gaze upon midnight star constellations to divine planar weather. At parish altars, adventurers offer precious silvers and sacred items to earn Deeds of Aethel.
Ten distinct lineages walk the argent plates: Humans (indomitable Fulcrum survivors), High Elves (astral geometers of Caelus), Dark Elves (subterranean shadow mages), Bar'ok Dwarves (adamantine forge masters), Dur'ok Dwarves (magma-forged abyssal engineers), Halflings (lucky agricultural stewards of the Verdant Accord), Gnomes (clockwork artificers and tinkers), Wildborn (primal beast-kin hunters), Trolls (regenerative stone behemoths), and Goblins (cunning scrap scavengers).
Fair, micro-priced conveniences and cosmetic flair powered by Square Payments. Play 1 character 100% free forever; subscribe to $1 conveniences to support development.
Increases personal storage locker capacity from 50 to 100 items, and expands your shared town bank vault capacity by +50 slots.
Radiant visual prestige! Grants shimmering star flair across all chat channels (say, whisper, shout, ESP), terminal glows, and a celestial aura in room inspections.
Official immunity for automated macro loops. Exempts your account from random GM captchas and bot checks while foraging, skinning, or crafting.
Allows logging in multiple browser tabs simultaneously from the same account. Perfect for dual-boxing a hunter while your crafter works in town.
Base accounts enjoy 1 free character roster slot. Expand your account roster with an extra slot for an alternate hero, artisan, or mage.
Consumable alchemical elixir that completely dissolves all past Skill Training Point allocations across all 112 skills, restoring 100% PTP, MTP, STP, and FTP.
Consumable token allowing full redistribution of your character's 12 core attributes (Strength, Constitution, Logic, Discipline, etc.) via the 'reroll' command.
All-in-one enthusiast bundle! Includes +2 Character Slots, Multi-Login, 2x Respecs, 2x Stat Rerolls, 60-Day Scripting, 60-Day Expanded Locker & 60-Day Celestial Supporter Aura.
For true believers of the realm. Unlocks 10 character slots, lifetime concurrent multi-boxing, 10x respecs, 10x stat rerolls, 10-year scripting immunity, +500 town locker vault, and 10-year Golden Celestial Aura.
For sovereigns, monarchs, and oil barons who command the entire world. Unlocks +50 character slots, lifetime multi-boxing, 99x respecs, 99x stat rerolls, 50-year scripting immunity, +1000 Sovereign Vault, and permanent world lore immortality.
An authoritative deep-dive into Horologe's deterministic d100 physics, open-ended exploding rolls, 3-stage defense pipeline, AvD weapon factors, critical ranks, and anatomical trauma.
Every strike in Horologe MUD resolves through a single atomic transaction. If End Roll ≤ 100, the attack fails to penetrate (cleanly evaded, blocked by shield, parried by blade, or deflected by armor). If End Roll > 100, the blow connects with mortal force. The margin above 100 dictates base damage, degree of success, and critical rank severity.
Combat physics are driven by a high-speed, cryptographically seeded 64-bit XorShift PRNG compiled directly into WebAssembly. Rather than simple flat rolls, Horologe utilizes open-ended tabletop dice physics where master martial timing can pierce any armor:
Combat calculations balance trained martial mastery, physical attributes, weapon enchantments, and tactical stance adjustments:
(Weapon Ranks Bonus + STR Bonus + Weapon Enchant + Level) × Stance AS%
(Ranged Ranks + DEX Bonus + ⌊INT / 2⌋ + Weapon Bonus + Ammo + Level) × Stance AS%
(Base 25 + Spell Aiming + DEX + ⌊INT / 2⌋ + ⌊Lore / 2⌋ + Level) × Stance AS%
[Passive (20 + Armor + Level×2) + (DEX + Shield + Parry) × Stance × Posture + Stance Bonus]
An attack in Horologe doesn't merely "miss." The engine partitions Defense Strength into three progressive defensive thresholds to deliver granular narrative feedback:
Contested by DEX Bonus + Dodging Skill - Armor Evasion Penalty. If the strike roll is below the Avoidance Threshold, the defender completely ducks, ducks sideways, or slips cleanly past the blow without contact.
Contested by Avoidance + Shield Block DS + Weapon Parry DS. If the blow clears evasion but falls within the deflection window, the attack is intercepted by the shield rim or turned aside by weapon steel.
If the blow bypasses active defense, it impacts body armor. If End Roll ≤ 100, it is an Armor Glance (absorbed with zero damage). If End Roll > 100, it penetrates as a Mitigated Hit!
The margin above 100 (Margin = End Roll - 100) governs the impact quality:
100 + ⌊√((Margin - 100) × 36)⌋, allowing heroic slaughter of trash mobs while preventing runaway boss inflation.
Critical ranks are computed via min(9, Effective Margin / 15) and cross-referenced with anatomical hit tables to determine tissue damage, arterial bleeding, stuns, and permanent trauma:
| Rank | Classification | Margin Range | Bleed Rate | Roundtime / Stun | Anatomical Outcome & Trauma |
|---|---|---|---|---|---|
| Rank 0 | Graze / Sting | 1โ14 (or Graze) | 0 HP/rnd | None | Superficial sting across armor padding. Zero tissue or skeletal trauma. |
| Rank 1 | Superficial | 15โ29 | 1 HP/rnd | None | Tier 1 minor wound. Superficial cut, singe, or mild muscle bruise. |
| Rank 2 | Moderate | 30โ44 | 2 HP/rnd | +1s RT | Tier 1โ2 laceration. Minor bone fissure or hairline joint sprain. |
| Rank 3 | Severe | 45โ59 | 3 HP/rnd | 2โ3s Stun | Tier 2 deep gash. Arterial weeping; defender staggers in disorienting shock. |
| Rank 4 | Deep Trauma | 60โ74 | 4 HP/rnd | 3โ4s Stun | Tier 2โ3 wound. Compound bone fracture; sharp nerve shock impairs reflex agility. |
| Rank 5 | Crushed / Pierced | 75โ89 | 5 HP/rnd | 4โ6s Stun | Tier 3 wound. Punctured lung, crushed ribs, or severe cerebral concussion. |
| Rank 6 | Massive Rupture | 90โ104 | 6 HP/rnd | Knockdown | Tier 3โ4 wound. Shattered limb joint, arterial spurt; forces target prone to the floor. |
| Rank 7 | Catastrophic | 105โ119 | 8 HP/rnd | Major Stun | Tier 4 trauma. Destroyed socket, severed tendon, and profound neurogenic shock. |
| Rank 8 | Near-Fatal | 120โ134 | 10 HP/rnd | Paralysis | Tier 4โ5 trauma. Severed major artery, organ rupture; mortal collapse imminent. |
| Rank 9 | Mortal Demise | 135+ | Lethal | Instant Death | Tier 5 fatal decapitation, thoracic bisection, or cardiac destruction. Instant fatality! |
Strikes target 15 external locations (head, neck, chest, abdomen, back, arms, hands, legs, eyes, ears) plus the internal nervous system. Surgical targeting via aim <location> allows martial specialists to cripple specific anatomy:
Adventurers switch stances on the fly (stance <mode>) to balance attack potency against defensive security:
| Stance | Shorthand | Attack Strength (AS%) | Active DS% | Flat DS Buffer | Tactical Role & Description |
|---|---|---|---|---|---|
| Offensive | off |
100% AS | 0% Active DS | +0 DS | Full offensive commitment. Puts entire weight behind the blow, sacrificing all active parry and dodge. |
| Advance | adv |
85% AS | 20% Active DS | +10 DS | Aggressive forward pressure while retaining minimal weapon guard recovery. |
| Forward | for |
70% AS | 40% Active DS | +20 DS | Balanced martial skirmishing stance; suitable for dual-wielders and mobile scouts. |
| Neutral | neu |
55% AS | 60% Active DS | +30 DS | Disciplined ready stance. Equal balance between readiness to strike and parrying guard. |
| Guarded | gua |
40% AS | 80% Active DS | +40 DS | Cautious defense. Keeps shield high and weapon tucked, preparing to parry counter-attacks. |
| Defensive | def |
25% AS | 100% Active DS | +50 DS | Full turtle defense. Maximizes dodge, shield block, and weapon parry while waiting out roundtime or spell incants. |
Armor is not just a flat number; each armor class has physical properties that interact uniquely with incoming damage types:
| Damage Type | Cloth / Silk (0 EP) | Leather / Hide (5 EP) | Mail / Chain (15 EP) | Plate / Carapace (30 EP) | Tactical Tissue Rule |
|---|---|---|---|---|---|
| Slashing (Edge) | +30% DMG / +2 Bleed | 100% Baseline | -40% Deflected | -50% Glides Off | Easily shears soft unpadded cloth; completely deflected by heavy ringmail and forged plate. |
| Piercing (Point) | +10% DMG | +10% Puncture | +15% Slips Links | -30% Deflected | Pointed thrusts slip through interlocking mail rings and puncture leather seams. |
| Crushing (Blunt) | 100% Baseline | +10% Contusion | +20% Ring Dent | +25% DMG / +1 Fract | Transfers massive concussive energy directly through rigid steel, shattering bones underneath plate. |
| Shock (Lightning) | 100% Baseline | 100% Insulated | 2x Nerve Shock | 2x Nerve Shock | Conducts violently through metallic chain and plate, doubling cascading nervous system convulsions! |
| Burn (Fire) | Ignites (+2 Bleed) | Chars Leather | Conducts Heat | Oven Bake (+15%) | Incinerates cloth; cooks flesh inside non-ventilated heavy metal plate harnesses. |
Directional combat vectors govern the flow of martial engagements through the visual 360° Rosette dial:
slip left / slip right shift guard angles by ±45° while granting +12 Dodge DS.
Instant Account Entitlement Fulfillment
Configure OAuth API credentials, domain endpoints, and test authentication
play.horologe.store
Hosts web client & routes SpacetimeDB WSS traffic via realm.horologe.store.
horologe.store
Store page, webhooks & automated item delivery.
https://play.horologe.store, https://horologe.store, http://localhost:8000https://play.horologe.store, https://horologe.store, http://localhost:8000
horologe.store, play.horologe.store, localhosthttps://play.horologe.store/, https://horologe.store/, http://localhost:8000/
Select an existing adventurer to embark, or forge a new hero.
All 12 attributes develop through both passive level progression and active Pillar discipline training. Lower starting attributes develop at accelerated inverse-velocity, guaranteeing that every attribute progresses into the 90โ100 range by Level 100. Properly focused attributes and high starting assignments can cap at 100.
Enter the pneumatic calibration cradle. The Great Machine will detail your imprinted skills, equip your tailored starter weaponry and armor, and violently spit you out onto the Grand Temple cobblestone pavement.
Real-time world construction, entity forging, moderation radar & spacetime manipulation.
@dig) has been decommissioned. New chambers and wilderness zones are unlocked organically via deeds, claims, and faction footholds, or authored using the Visual Room Architect.
TreasureBoxBuilder and ItemBuilder.| Character | Account | Role | Room Chamber | Status / Vitals | Tactical Actions |
|---|
| ID | Player | Issued By | Type | Duration | Reason | Timestamp |
|---|
Permanent append-only record of all administrative decrees, room excavations, property edits, mob/item forging, and moderation actions.
| ID | Timestamp | Administrator | Action | Target | Details |
|---|
Serializes all active live database tables (Rooms, Exits, Items, Monsters) into a SeedBundle JSON string that can be committed back to data/world_seed.json.
Live interactive calculation test bench, real-time formula tuning, roll extremes analysis, and 20-discipline click testing.
Direct side-by-side analysis demonstrating how starting physical rolls dictate early survivability, damage thresholds, carry capacity, and roundtime pacing under the Horologe MUD mathematical baseline.
| Mechanical Metric | Lowest Physical Rolls (STR 30, CON 40, DEX 40) |
Human Baseline (STR 50, CON 50, DEX 50) |
Highest Physical Rolls (STR 90, CON 80, DEX 90) |
Legendary Peak (STR 100, CON 100, DEX 100) |
Dynamic Delta (Worst vs Best) |
|---|
Adjusting these configuration dials recalculates all universal mechanics, skill costs, vitals, and comparative roll tables live. Changes can be tested in real-time or applied to the active game engine session.
Grant or modify character slots, multi-login passes, scripting licenses, expanded lockers, and celestial cosmetic patron flairs.
| ID | Type | Status | Reporter | Chamber Telemetry | Message & Resolution | Quick Actions |
|---|
Direct the four pillars of your mortal potential. Spend training points or review mechanical mastery.